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(+1)

The tutorial was very much a last minute thing, definitely a weak point ill agree

Had we more time, a night system might have worked to introduce mechanics, because i cant lie, even i myself was feeling the very breakneck pace it had

As for the flashlight, you need to keep it stocked up on batteries, another thing we definitely could've communicated better. If we do end up updating the game after the jam we'll definitely take all this into consideration, ty for the feedback and criticism!

(+1)

Hey, the vibe was really cool and I enjoyed being scared. Just giving small explanations at a time would make it 10x better, but one week is still not too much, so you did really great implementing the fear aspect and the environment like that in just a week.

(+1)

I didn’t even have time in my game to explain stuff, so I just made a small hall to explain it. Not the coolest solution, but it works for a one-week jam.