Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice and polished little game, had fun playing it. 

Some thoughts: 

  • Early on it always feels better to take risks since you don't have much to lose. It might be interesting if players had to risk not only session gems but also meta gems, might make the dynamic more engaging;
  • Later in the game, gems and some upgrades start to feel useless since you don't really need them anymore. Maybe if upgrades had to be purchased each session, gems would stay relevant throughout. Combined with the first point, that could make the risk/reward loop even stronger.

Would love to hear your thoughts. Overall, really good game.

(+1)

Super great feedback. Thank you! I thought about both ideas, but eventually didn't have much time to playtest it enough to give them a go.