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Wow, thank you so much for this detailed feedback!

Let me reply to all points:
1. Amazing idea. I will write it down and add more Hints.
2. I wanted it to be like a risk-reward mechanic. You can quickly follow the dynamite with a gun shot and make it explode faster. This is a more advanced mechanic, but make it much easier to time to dynamite explosion.
3. Right now it's only for Leaderboards. I didn't want to give resources for it, because some players who would be not interested in speedruning would not be able to obtain them. In the future version the ranks will be used to unlock Special Helmets, and of course in-game achievements.
4. Quests. You are definitely right. And I love the idea of Quests giving fewer resources than levels. Right now quests feel a bit like a chore, because you can unlock plenty of upgrades with them. Most of upgrades should come from levels, and quests just give few bonus resources to unlock them 25-50% faster. 
And I also agree about Quests difficulty. I plan to add more new quests. Like a Bat is spawned randomly above you every 2 seconds and other crazy ideas.

Since you played few quests already, could you share if there were any that you found more fun and more boring? If you have any ideas for other twists on levels with quests I would be happy to consider adding them as well.

(+1)

Honestly, I didn't even know dynamite worked like that. That could be a good hint.

With the quests, I feel it is more a question of "does this quest fit this specific level," rather then "is this quest boring." That said, I did like the switching walls level. Also, I find the quests which just make the level harder rather then rework it  and make it harder boring. That is, the speedrun and fast obstacles quests. Buffing the enemies is fine, because that changes how I approach the level.

An invincible enemies quest could be fun. Apart from that, no ideas.

I really (really) want a boss fight, but I don't think that fits with this game's vibes. Instead, a chase sequence with a hoard of bats might be fun. A rough idea is below.


Invincible enemies is a great idea for a quest! I will definitely add it!

As for a boss fights that's exactly what I am working on right now. At the end of each zone there will be one boss fight. Defeating it will unlock access to the next zone. I plan to have it ready in a week or two.