Back to review V.0.8.2: Oh boy, the current final mission is a blast. My fav weapon for it so far is the laser mostly due to good TTK with no wind-up, and I was pleasantly surprised when smoke blocked it. I think maybe the old reliable autocannon has become a victim of power creep(?) though, maybe a buff in damage is in order. 120mm cannon is also underwhelming, even the little Mantis can survive a near miss, and the heavier crawlers (Minotaur and the one with the mortar system) still take an uncomfortable number of hits.
To dev/other players, what's the secret sauce for ranking A-S on mission 7? Laser/Spider/Smoke got me from D to C but I feel like I'm missing something.
Thanks for playing!
I think maybe the old reliable autocannon has become a victim of power creep(?) though, maybe a buff in damage is in order.
It'll probably be the starting weapon in the game so I think it's okay that it's kind of weak. Later on you'll actually be buying the weapons in your arsenal after missions, they won't all be unlocked like in the demo.
120mm cannon is also underwhelming, even the little Mantis can survive a near miss
This weapon is going to get a major buff since it's definitely the one people have the most issue with. Next update it'll have increased damage plus building penetration.
To dev/other players, what's the secret sauce for ranking A-S on mission 7? Laser/Spider/Smoke got me from D to C but I feel like I'm missing something.
Someone on YouTube uploaded this video of them S-ranking the mission using the laser and smoke grenades. They used it to tunnel through a section of the environment and make a swift escaoe, it's a bit cheap but very impressive.