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FederationPrime

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A member registered Jan 12, 2025

Recent community posts

Back to review V.0.8.2: Oh boy, the current final mission is a blast. My fav weapon for it so far is the laser mostly due to good TTK with no wind-up, and I was pleasantly surprised when smoke blocked it. I think maybe the old reliable autocannon has become a victim of power creep(?) though, maybe a buff in damage is in order. 120mm cannon is also underwhelming, even the little Mantis can survive a near miss, and the heavier crawlers (Minotaur and the one with the mortar system) still take an uncomfortable number of hits. 

To dev/other players, what's the secret sauce for ranking A-S on mission 7? Laser/Spider/Smoke got me from D to C but I feel like I'm missing something.

I keep finding myself replaying the demo weekly (first played in August 2024), it's still fun and I can't find any flaws that you haven't already addressed. Maybe there's an opportunity for a mission helping friendlies assault a fortified position, defending a shuttle launch site, or a duel against an enemy landsword?