Reading through the Director's Cut and it's really mind-blowing work. The efficiency on display here is crazy, making each page compact and stuffed with self-contained data, but somehow still keeping it stylish and evocative? Incredible work. The rules *could* get away with just being functional at this scale, but instead they're stuffed with clever little touches and unexpected bonuses. Consistently clear, consistently delightful, consistently *good*.
INSTANT STARSHIP inspires me to do even more with my own games - and intimidates me, more than a little! It's a damn good sci-fi toolkit, and one I'd love to bring to my group or tackle solo (I'll report back if I do the latter). Thank you for such a cool game!
If I have one wish, it's that I'd love some specific equipment (especially non-weapons) beyond the d6 items and undefined 'tool' you start with.
Personal highlights: the adorable cycle of play diagram on page 4 with the little rocket ship, the elegance of ship combat damage being distance-based, the list of Services for sale (karaoke room!!), what a surprise the Astro Animals page is (do they also get a Class?), the d6-driven "enemy AI" roll table, fitting a whole space station into one page while making sure it feels like an actual place, the brilliance of the "one hour one-shot" as an idea and its execution here, 3 example Contract Sites, the Dark Passengers, the Achievements page (especially the one that unlocks a cool speakeasy)