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Reading through the Director's Cut and it's really mind-blowing work. The efficiency on display here is crazy, making each page compact and stuffed with self-contained data, but somehow still keeping it stylish and evocative? Incredible work. The rules *could* get away with just being functional at this scale, but instead they're stuffed with clever little touches and unexpected bonuses. Consistently clear, consistently delightful, consistently *good*.

INSTANT STARSHIP inspires me to do even more with my own games - and intimidates me, more than a little! It's a damn good sci-fi toolkit, and one I'd love to bring to my group or tackle solo (I'll report back if I do the latter). Thank you for such a cool game!

If I have one wish, it's that I'd love some specific equipment (especially non-weapons) beyond the d6 items and undefined 'tool' you start with. 

Personal highlights: the adorable cycle of play diagram on page 4 with the little rocket ship, the elegance of ship combat damage being distance-based, the list of Services for sale (karaoke room!!), what a surprise the Astro Animals page is (do they also get a Class?), the d6-driven "enemy AI" roll table, fitting a whole space station into one page while making sure it feels like an actual place, the brilliance of the "one hour one-shot" as an idea and its execution here, 3 example Contract Sites, the Dark Passengers, the Achievements page (especially the one that unlocks a cool speakeasy)

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Also, I caught just a few typos, if that's helpful:


p.1 glossary - AID action "regain that main STAT points" should probably read "regain that many STAT points"

p.1 glossary - ATTACK action, "if successful roll your the weapon damage dice" the is extraneous 

p.8, services - TOTAL RECAL should be TOTAL RECALL

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Thank you so much, Thursday! This is one of the kindest and thoughtful write ups I've ever received. As I'm sure you know, there are few feelings as good in the game design world than when someone connects to the way you've put the game together. Thank you so much!

I have a short list of expanded gear, but it go cut due to page contraints (for the print) so i'll retool it (pun intended) and release it as an "extra feature."

And yes, I will correct those, thank you so much!

One small question, if you don't mind: what does Credit Score start at? 

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I think it's interesting if it starts at zero, and the first session works as a tutorial for the game with a cash prize (and maybe their ship at the end) but 1d6 works if you want to give the players a little wealth to start with.