First game jam (and game that wasn't abandoned really) so there was many things to go wrong haha. The worst for me was underestimating how much effort shader coding is, like 3 days just to make a biscuit look like it's being soaked and disappearing. I thought for sure l would have to ditch the idea moments before it worked haha. I wasted so much time on that l didn't get to include all the audio and had to ditch some ideas. Cool to see a few different biscuit dunking games on here, I'll check yours out now :)
We came up with such similar ideas!
Yes shaders are really difficult to get down, at a certain point they just seem like black magic! Some people make some seriously complicated things but as soon as it gets too mathy I can't keep up at all! It's a completely different kind of programming due to the limitations!
I also have trouble with focusing on one issue and having to rush at the end, but I'm really glad you managed to get through your first jam!