Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Great idea! The lighting mechanic is very atmospheric. The gameplay is intuitive and the game feels cohesive.

One note: currently, if you press Ctrl but remain stationary, the light intensity corresponds to the "crouch" mode. This feels slightly confusing, as one would intuitively expect the glow to be weaker when the character is standing still (even in a crouching position).

Otherwise - huge respect!

Glad to hear that you liked it.
Yeah we were not sure how to handle the light switching exactly. I think we will check it against its velocity to get rid of it while sitting idle.
We will have to think about that it bit more.
Great feedback.