Cute rolling system. Feels like playing with those popping mechanisms in old board games. Fun to engage with though I didn't feel like I was doing much from a strategic point of view. If I could see what the dice setup for the next round was before making purchases, or being able to use a powerup after rolling instead of before I think I would have felt more influence over the game, since currently it feels like you're buying an advantage, and can simply use it any turn, beyond perhaps saving the last will to use it only in a round you may really need it.
Viewing post in Trapped in the Biscuit Bunker [Jam Version] jam comments
Thank you for playing our game and for the detailed review!
Yeah, there were a few things that were left out due to time constraints. We hadn’t thought about showing the dice setup BEFORE the next stage so we’ll definitely look into that suggestion since it absolutely grants the user more influence over the result!