It also had a lot of potential to be a kind of analog 2D horror, and I loved playing with darkness and light. Honestly, I had fun with the desperation of having to breathe and not seeing anything at all.
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I love/hate horror games (It's complex!) and my partner did tell me to make it into a top-down 2D Slenderman-like game, but I wasn't sure I could pull it off.
But you know what? I might give it a horror version and release it for Halloween.
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I am sooo interested in one of your games (the Trastorno) but I don't speak Spanish, unfortunately. I followed you in case you give it an English-translated version.
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