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Thank you for your comments. I am thinking of exploring this idea further by making courses in which you follow one or more paths. And perhaps adding more things to do.

My intent was to lull the player into normalcy in the first level then jar them on the 2nd level by tossing them into the "funk". I was unsure how players would receive that.

The mouse click method of ball pick up and throw was due to not having any better ideas at the time.