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Magic Staff

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A member registered Aug 17, 2025 · View creator page →

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Thanks. The yellow slash supposed to be a spare. Blue x is a strike. Red dash - is a gutter ball. It's basically bowling notation.

I don't consider it complete though. I ran out of time. Unsure if it's "fun", but I think it still needs something.

Thanks for the comments. I'm kinda torn on the procedure for picking up the ball.  I'm thinking of simplifying it to be magnetic pick-up based on proximity. But that wouldn't work with kicking the ball, which I liked having. Using the mouse hold isn't very obvious.

I don't know where I got the spoon. I thought I was stuck there for a while until I saw my inventory. Got stuck at the flying face before giving up.

If horror was the intent, it worked on me. 😱

I like the graphics. Also, it ran great on Linux using Wine.

Thank you for your comments. I am thinking of exploring this idea further by making courses in which you follow one or more paths. And perhaps adding more things to do.

My intent was to lull the player into normalcy in the first level then jar them on the 2nd level by tossing them into the "funk". I was unsure how players would receive that.

The mouse click method of ball pick up and throw was due to not having any better ideas at the time.

I have a question about procedural generation. Do you consider procedural generation to be "generative AI"?

I'm specifically thinking of using the CityCrafter3D plugin for Godot. I want to use it as a city backdrop. Not player interactive.

https://immaculate-lift-studio.itch.io/citycrafter3d-for-godot-4