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(I could have sworn I already posted this, so forgive if you see a duplicate)

Too me several playthroughs to figure out to pick up the balls. These plays were still a blast because every interaction with the ball was delightful - I love all the sounds that they make and running to "kick" them into the pins was a great time. Being able to pick up and actually throw balls and pins later on became a benefit. 

The2nd level felt more like a cool reward for exploring and having a timer for space walking made perfect scence. 

Thank you for your comments. I am thinking of exploring this idea further by making courses in which you follow one or more paths. And perhaps adding more things to do.

My intent was to lull the player into normalcy in the first level then jar them on the 2nd level by tossing them into the "funk". I was unsure how players would receive that.

The mouse click method of ball pick up and throw was due to not having any better ideas at the time.