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Regarding the fullscreen option, you're right... I blocked that option in the desktop version because I wanted to force the 16:9 aspect ratio... but that was early in development. After I finished the terrain and tested it on an ultrawide monitor, I realized it didn't ruin the experience and ended up forgetting to remove the fullscreen limitation. It's good that you pointed that out, thank you.

I also understood your point about the game not fitting the theme because it has unlimited lives, but given that the game was developed with trial and error in mind, I thought it would be unfair to make the player have to go back to level 1 if they ran out of lives.

Your feedback was very valuable! Thank you so much for taking the time to test the game. I saw the Eye on the Storm trailer here and was impressed by how good it looked, but when I downloaded it, it opened the game, the Godot splash screen appeared, but the game abruptly ended with no error messages. =( I'll try it on another computer later.