The game is really fun, the screen could use some post processing and it would be nice to have fullscreen, but the lack of those feature didn't hinder the enjoyment too much. My problem with the game is that there is no punishment for dying (i.e. limited lives), so it becomes a puzzle game rather than a risk-taking game. As a puzzle game it's solid! I just don't think it fits the theme too well.
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Regarding the fullscreen option, you're right... I blocked that option in the desktop version because I wanted to force the 16:9 aspect ratio... but that was early in development. After I finished the terrain and tested it on an ultrawide monitor, I realized it didn't ruin the experience and ended up forgetting to remove the fullscreen limitation. It's good that you pointed that out, thank you.
I also understood your point about the game not fitting the theme because it has unlimited lives, but given that the game was developed with trial and error in mind, I thought it would be unfair to make the player have to go back to level 1 if they ran out of lives.
Your feedback was very valuable! Thank you so much for taking the time to test the game. I saw the Eye on the Storm trailer here and was impressed by how good it looked, but when I downloaded it, it opened the game, the Godot splash screen appeared, but the game abruptly ended with no error messages. =( I'll try it on another computer later.