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(2 edits)

Hey this was quite enjoyable. I would say the cookie didn't give too much high risk high reward, it would probably be better if it was a bit more hyperbolized, so like one shot both ways or something. Another thing i think is the melee splash attack could have probably also been stronger as getting close is more risky. But yeah i liked the game and all the abilities were good and served their niches well, and enemy AI was also rly good (i wish i could make AI like that xd). Well done 

Thank you so much for playing and for the feedback! I’ll probably make the melee area bigger in the next update, since right now it doesn’t feel very worth using, it’s too easy to miss. About the cookie, you’re right. That’s how it worked at first, but I ended up adjusting it because it was breaking the game too much. There was always a bot dominating, and dying to a random one-shot didn’t feel good. It’s a shame because I originally designed the game around that mechanic for the jam theme, but I had to scale back its impact so the gameplay would be more fun. I somehow always end up missing the theme of the jams though, which is a bit sad haha