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One thing I noticed about lamps is that lit versions have Emission texture linked but not base texture which in unity causes them to just be white (both need to be linked to the material). It might be some issue with how Unity processes materials (I know it is very limited compatibility with blender and I don't know blender much), but I thought you should at lease know :)

Hi! Thanks for letting me know! I'll have a look

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Hi! All the textures and materials should be packed. It's possible that I forgot to pack them once more the last time, right before exporting them, so hopefully it's fine now, since the most recent update!

Awesome! I will check when I redownload everything once again for my next project. haha