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You managed to make a very complex game in just a week so well done!
There are indeed a lot of systems and balancing for these type of games so surely this aspect needs a bit more of tuning but it's fine.

Except for this I think that the UI/UX could be better.
For example having the resources at the top is not the best because you literally play just with the bottom part.

Anyway congrats again I enjoy playing it... and If you try mine, let me know what you think!

Ahh! Thanks, I am looking to improve the game after the jam, could you tell me more about how you might improve the UI and UX? I would really like to help improve the onboarding process for new players as I am too 'familiar' with my game.

As for resources not being at the top, could you share perhaps where you might put it?  I actually copied it from other games in this genre like Settlement Survival, Wandering Village, etc haha.

I have your game queued and will try out your game and share my detailed feedback soon!

If it's an example that makes sense to you try to look The King is Watching.
I played that game a lot and it's super clear, but if you see a screenshot could seem a bit overwhelming so I think they do a GREAT job in the onboarding process.

I don't know if also your references have timed challenge like yours, because I think that for the current balancing and design your game is quite hectic despite its strategic nature, but it's cool I like that, but this also means that requires a different approach (like The King is Watching)

Honestly I will put resources on the bottom part of the screen maybe to the right because they are close both to the king and your buildings!

Woah thank you so much for the reference! I will definitely be looking at that game! Thank you so much!!

Very great points and I will definitely have a big think about this as I do feel that people will miss the resources if it's not placed strategically :)