If it's an example that makes sense to you try to look The King is Watching.
I played that game a lot and it's super clear, but if you see a screenshot could seem a bit overwhelming so I think they do a GREAT job in the onboarding process.
I don't know if also your references have timed challenge like yours, because I think that for the current balancing and design your game is quite hectic despite its strategic nature, but it's cool I like that, but this also means that requires a different approach (like The King is Watching)
Honestly I will put resources on the bottom part of the screen maybe to the right because they are close both to the king and your buildings!