Could be fun, but right now there isn't much strategy to it aside the only option you have at the beginning is to tank the enemy hits and hope that you can get by the wave having a dash, a roll or even a simple run button would make you able to attack the enemy and dodge out of the way before they can hit you back making combat a lot more fluid. Furthermore it is hard to tell when you take damage as the only current indicator is your health depleting, some screen shake of particle effects would make getting hit a lot clearer. I loop forward to playing an improved version.