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(+2)

I can’t publish an image of the win screen because I was spamming click to kill the last bat and the game went to the win screen and I immediately clicked to go back to menu on accident ): But really enjoyed the swinging in this one. Incredibly well made hook mechanic. Also the art is incredible if it was really all done by you and during the jam duration. The level design was really well done with the looping and multiple pathways, combined with the swing mechanic it was definitely what made me want to finish it. I would have liked it a lot more if it explored mainly the movement, honestly the combat is the only thing that didn’t click for me and having it tied to the win condition was the only thing that felt a bit like a drag. It was super fun still to fin the bats through the level though, that was what kept me going. Good job!

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Hi! there were 5 of us, I'm the artist for the main screen, the buttons, and main map design, we had someone separate for the prop design and physical map itself, glad you enjoyed it! 

(part of the map design was also changed by the prop designer, so he added a lot of the overall looping about, i'll let him know about your comment!)

(+1)

Hey! I'm the main programmer and game designer, I happy to see your views matched my own! As for the combat, I for sure agree that the combat didn't feel great, it was semi-rushed, so much time had been spent on the grapple hook :(. I'm greatful for the comment, and I'm happy you enjoyed!