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Sila the Foxdog

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A member registered Apr 21, 2024

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Hi! there were 5 of us, I'm the artist for the main screen, the buttons, and main map design, we had someone separate for the prop design and physical map itself, glad you enjoyed it! 

(part of the map design was also changed by the prop designer, so he added a lot of the overall looping about, i'll let him know about your comment!)

The level design could use less open area and some more diverse shapes (the big love lake area was making me annoyed), and there wasn't much of a tutorial as far as i remember for fighting so i had to learn through the bear that i could parry.

other than that it was pretty fun, the character designs were nice, just wish we could change outfits.

i'm a bit curious about the ragdoll feature, will it have any use overall is it there because it's pretty funny?

and would we at some point fight more than skeletons, maybe some bosses or more dangerous creatures.