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(+1)

For me, it was very difficult to get a hang of the push/pull mechanics of this game. I played for about 15 minutes, but only made it half way up the pit. I kept falling down because I wasn't able to properly control my movement - suddenly pushing myself much farther or at a different angle than I anticipated. (Skill issue on my part, I know.)

However, when I was successfully flinging myself from torch to torch high above ground, it felt really good! I can definitely see the appeal of this mechanic.

I wonder if the mechanics could be made easier to use (less punishing when failing), or give the player more time to learn them before increasing the difficulty.

It would also be nice to visually show which object you are about to interact with. For example, instead of showing a white outline on all objects that are within your range, you could show it just on the object you are aiming at.

(+1)

Thank you for the feedback. That’s a very good point on the difficulty and falling all the way down; after the game jam I’ll tweak the level design to be less punishing, and ramp up difficult gradually.

Good idea on highlighting just the one you will interact with to make it easier to see. I’ll make that update too.

I’ll put some thought into how to maximise the good feeling of flying and less of the frustration

Thank you again!