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Wow ! I'm graceful for your detailed review !
Actually the initial name was Baker's Hell but after publishing I realized the typo and now I think I prefer Bakery's Hell more.
I'll adjust the hitbox as you're not the only one telling me that, thanks !
Yes, you're right some UI is still missing or could be enhanced, they were made a bit in a rush, thanks for pointing those out.
Yes my initial idea for the game was round based game where between each round you could choose between 3 powerups, two basic ones like visibility, range of the rolling pin, more control over the character and one mystery powerup which was the main "risk it" factor of the game were you could either get a super power up (like the right click attack, or other weapons) or a curse (the probability would be affected by the score of the player or something like that). However I didn't have the time to add that, which is why the right click is so unbalanced to the left click. By the way you actually thought of the same sort of round based game idea that's crazy.
Finally, you say that the player is feeling a bit "sluggish" ? I'd really like you to tell me more about that as I want the game to feel better !
Again thanks a lot for your review it means a lot to me, I will continue the game don't worry, I have so much ideas lefts + your fixes and suggestions, the game will just be updated at a slower pace.

I'm glad I could help! As for what I meant by feeling a bit "sluggish", it's just that I felt like my maximum movement speed was just a bit slow. It's not a major issue, but increasing that just a bit might let the player react to incoming seagulls better - though perhaps you could use something like upgrades to let the player increase their movement speed over time, instead. It's also hard to tell when your attack cooldown has ended, so some sort of indicator for that could help too. I really like the idea of the mystery powerup, by the way! That's a super fun way to handle things, and basing the odds of rolling well on the player's score is a super clever way of rewarding skilled play (especially if you were to have something like a combo system or another way to increase score by playing well). I'm excited to see where you take this game!

I've finally updated my game, sorry for being that long.