I'm glad I could help! As for what I meant by feeling a bit "sluggish", it's just that I felt like my maximum movement speed was just a bit slow. It's not a major issue, but increasing that just a bit might let the player react to incoming seagulls better - though perhaps you could use something like upgrades to let the player increase their movement speed over time, instead. It's also hard to tell when your attack cooldown has ended, so some sort of indicator for that could help too. I really like the idea of the mystery powerup, by the way! That's a super fun way to handle things, and basing the odds of rolling well on the player's score is a super clever way of rewarding skilled play (especially if you were to have something like a combo system or another way to increase score by playing well). I'm excited to see where you take this game!