Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Excellent work! A few thoughts:

- Is the game Baker's Hell or Bakery's Hell?

- The back button for the How To Play is a bit hard to see because of how dark the corners are, it would be nice if it popped out a bit more.

- The character swap is adorable, and I love the art and effects! The sound effect is also really cute.

- The visuals are really, really good in general! I love how the seagulls bounce, how the screen is brighter around the player,how the seagulls disappear...how the player bounces and flips around... it's all really cute and silly.

-The hitboxes for the rolling pin feel a bit small, and it makes it really difficult to judge whether or not you're going to be able to hit anything.

- What's the advantage of the normal hit over the slash? They seem to have the same cooldown and similar hitboxes, the slash is just a bit longer range.

- Excellent implementation of the sound effects, everything feels crisp.

- Having an option to retry or return to the menu would be nice, but the actual game over effect is really nice - I like the fade to black.

- I love the idea of using the mouse to move around, it felt very natural and fun, but I do think that the player feels a bit sluggish.

I really enjoy the game overall! It's addicting trying to defend the cookie and block all the seagulls, even if the hitboxes made it feel a bit awkward at times. You say that you're going to continue developing the game, and I really hope you do, because I had a lot of fun - separating the game into rounds and letting the player buy upgrades between rounds could be nice, but powerups in general would really add a lot to add more variance, I think. Excellent work, I'm a huge fan!

Wow ! I'm graceful for your detailed review !
Actually the initial name was Baker's Hell but after publishing I realized the typo and now I think I prefer Bakery's Hell more.
I'll adjust the hitbox as you're not the only one telling me that, thanks !
Yes, you're right some UI is still missing or could be enhanced, they were made a bit in a rush, thanks for pointing those out.
Yes my initial idea for the game was round based game where between each round you could choose between 3 powerups, two basic ones like visibility, range of the rolling pin, more control over the character and one mystery powerup which was the main "risk it" factor of the game were you could either get a super power up (like the right click attack, or other weapons) or a curse (the probability would be affected by the score of the player or something like that). However I didn't have the time to add that, which is why the right click is so unbalanced to the left click. By the way you actually thought of the same sort of round based game idea that's crazy.
Finally, you say that the player is feeling a bit "sluggish" ? I'd really like you to tell me more about that as I want the game to feel better !
Again thanks a lot for your review it means a lot to me, I will continue the game don't worry, I have so much ideas lefts + your fixes and suggestions, the game will just be updated at a slower pace.

I'm glad I could help! As for what I meant by feeling a bit "sluggish", it's just that I felt like my maximum movement speed was just a bit slow. It's not a major issue, but increasing that just a bit might let the player react to incoming seagulls better - though perhaps you could use something like upgrades to let the player increase their movement speed over time, instead. It's also hard to tell when your attack cooldown has ended, so some sort of indicator for that could help too. I really like the idea of the mystery powerup, by the way! That's a super fun way to handle things, and basing the odds of rolling well on the player's score is a super clever way of rewarding skilled play (especially if you were to have something like a combo system or another way to increase score by playing well). I'm excited to see where you take this game!

I've finally updated my game, sorry for being that long.