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I do agree that the skill details could use more tweaking, but I share the same feeling. Currently, the Rogue class lacks dedicated stealth skills beyond stacking traits to reduce conspicuousness and learning Shadow/Illusion magic. However, Rogues aren’t full spellcasters by nature, so mana management becomes a real burden. That’s exactly why I believe they need better built-in stealth capabilities. With their current skill set, Rogues just don’t feel viable as a main class.

But on the flip side, the Rogue subclass performs exceptionally well. Its innate critical hit enhancement is robust enough, and other skills don’t need to be rushed—keeping spell point pressure very low in the early game.

I play a hybrid of a rogue and a mage. The mage has a wonderful passive that allows making such a skill as camouflage infinite. Since with 150 mana you can make a spell costing 30 mana free. Since according to the formula 20 percent of 150 you get the same 30. At the same time, unlike the invisibility spell, it does not require loud pronunciations. Such a rogue is strong. And with a phase dance you can even shoot a couple right in front of your eyes in plain sight in the light. But a Rogue without hybridization cannot afford to use stealth often. But mages can. Nevertheless, I really like this whole system, it is wonderful.

In general, as I understand it, the robber is positioned not as something stealthy, but as a fighter who plays from evasion in a duel. True, I have not tried to play like that yet, in my understanding, stealth is more important, you are a scout, you are a saboteur, especially if you want to play a shinobi. But the robber is a fighter who builds his build based on endurance. Each class is tied to its own characteristic.