Why do I choose Fuuka's Beneficial Collar when equipping gear at the start of the game? Is there a version with Horrific Energy?
SWEET FURY
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In general, as I understand it, the robber is positioned not as something stealthy, but as a fighter who plays from evasion in a duel. True, I have not tried to play like that yet, in my understanding, stealth is more important, you are a scout, you are a saboteur, especially if you want to play a shinobi. But the robber is a fighter who builds his build based on endurance. Each class is tied to its own characteristic.
I play a hybrid of a rogue and a mage. The mage has a wonderful passive that allows making such a skill as camouflage infinite. Since with 150 mana you can make a spell costing 30 mana free. Since according to the formula 20 percent of 150 you get the same 30. At the same time, unlike the invisibility spell, it does not require loud pronunciations. Such a rogue is strong. And with a phase dance you can even shoot a couple right in front of your eyes in plain sight in the light. But a Rogue without hybridization cannot afford to use stealth often. But mages can. Nevertheless, I really like this whole system, it is wonderful.
In fact, this is an alternative to the phase dance skill, which allows you to make four moves as one move. But with the owl feathers skill, you can use sprint silently. It is easier to notice the player, and you need stamina. But the skill is not a one-time skill, but is used a certain number of moves after casting. A cross between camouflage and phase dance. Of course I'm comparing two skills from the stealth perspective.
Our respected developer at some point was busy with an urgent move from one home to another, which takes time. He is also working on content to create a doll store for prisons or partially change them. Perhaps even adding a bandit auction. All this was said at the stage of testing and development. All that was said will not necessarily be or will be in this form. In any case, there is a lot of work, we expect a possible significant update.
A replacement technique that allows you to teleport within a few cells without overcoming obstacles in front of you. Avoid an attack using any item in your inventory. Key, handcuffs, stone, scissors, armor, and even an activated bomb. If you think about it, this is a strong ability that allows you to use bombs and stunning items. You can add a log that can be bought in the store and allows you not to waste magic.
I also suggest considering adding the "flight" skill to the telekinesis branch, but so that it would be available for 10 points through the starting perk like petsuit.
Flight allows you to avoid ballet heels, but completely removes evasion if the character is bound. Combines with psychokinesis. If the character is not bound, it has an evasion bonus, but loses melee and ranged weapon accuracy.
Make two new conditions in the starting perks and change the inventory. The number of slots is limited, the number of combinations of similar items is also limited. The first perk reduces the number of slots and the second makes them unlimited as now.
Add an enhanced healing perk that beneficially restores a little of the player's willpower (for example, for 60 magic, restore 10 willpower). Add a tentacle spell with darkness damage in the "shadow blessing" branch. The ability to combine this spell with a fireball and a water ball (opens as a fire arrow for a bow), making them brilliantly purple. All without the effect of shackling. Ideally, it is better to create two new branches in the elements section, light and darkness, but this is my humble opinion)
Add resistance perks to certain elements if the corresponding elements have already been learned. For example, if you have learned Fireball of all three levels, you get the opportunity to take the perk ?-25-30-?% resistance to fire damage. So that, for example, smoldering coals do not cause damage to the player.

I also always think that as a separate faction it is a good idea, but we need to think about both factions. A wheelchair will not work because of animations, a lot of work on reworking almost all the clothes. For example, the fixing foam of the maids would be suitable, the game already has this. But what to add to the fashionistas to replace? For example, an alternative fashionista who will be mutually hated by the classic one. New shoes on a high platform for dancing (strip boots), a new dance dress and skirt. I have no new ideas yet.






