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SWEET FURY

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A member registered Apr 09, 2025

Recent community posts

Why do I choose Fuuka's Beneficial Collar when equipping gear at the start of the game? Is there a version with Horrific Energy?

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Cool!

The outfit is gorgeous!

If I could buy it, it's a pity that I don't have a way. I'm even ready to donate on steam if someone can buy it for me.

In the game, for example, the Swimsuit can be equipped with a lock, but why can't the thick latex Catsuit be equipped with a lock? In addition, it can be removed even when there are shoes above the knees and a corset, how can it be removed like that. I think this is unfair.

In general, as I understand it, the robber is positioned not as something stealthy, but as a fighter who plays from evasion in a duel. True, I have not tried to play like that yet, in my understanding, stealth is more important, you are a scout, you are a saboteur, especially if you want to play a shinobi. But the robber is a fighter who builds his build based on endurance. Each class is tied to its own characteristic.

I play a hybrid of a rogue and a mage. The mage has a wonderful passive that allows making such a skill as camouflage infinite. Since with 150 mana you can make a spell costing 30 mana free. Since according to the formula 20 percent of 150 you get the same 30. At the same time, unlike the invisibility spell, it does not require loud pronunciations. Such a rogue is strong. And with a phase dance you can even shoot a couple right in front of your eyes in plain sight in the light. But a Rogue without hybridization cannot afford to use stealth often. But mages can. Nevertheless, I really like this whole system, it is wonderful.

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In fact, this is an alternative to the phase dance skill, which allows you to make four moves as one move. But with the owl feathers skill, you can use sprint silently. It is easier to notice the player, and you need stamina. But the skill is not a one-time skill, but is used a certain number of moves after casting. A cross between camouflage and phase dance. Of course I'm comparing two skills from the stealth perspective.

New skill - Owl Feathers! Air element spell covering the body. Allows silent movement, but only affects simple movements or sprint. Does not affect the noise level while standing.

My hypothesis confirms this.

Our respected developer at some point was busy with an urgent move from one home to another, which takes time. He is also working on content to create a doll store for prisons or partially change them. Perhaps even adding a bandit auction. All this was said at the stage of testing and development. All that was said will not necessarily be or will be in this form. In any case, there is a lot of work, we expect a possible significant update.

Although if you think about it, no matter what their price is, you can buy a lot, then it is best not to make the purchased one. And as a pumped up enhanced ability where a log is created that consumes a larger amount of magic.

A replacement technique that allows you to teleport within a few cells without overcoming obstacles in front of you. Avoid an attack using any item in your inventory. Key, handcuffs, stone, scissors, armor, and even an activated bomb. If you think about it, this is a strong ability that allows you to use bombs and stunning items. You can add a log that can be bought in the store and allows you not to waste magic.

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He's flying in the air, so he should probably fly over the bars. Unless of course the bars aren't up to the ceiling.

I don't know if this is a mistake or not, maybe it was intended that way.


In such premises he can't do anything even if the player brazenly walks on a leash

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I also suggest considering adding the "flight" skill to the telekinesis branch, but so that it would be available for 10 points through the starting perk like petsuit.

Flight allows you to avoid ballet heels, but completely removes evasion if the character is bound. Combines with psychokinesis. If the character is not bound, it has an evasion bonus, but loses melee and ranged weapon accuracy.

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Make two new conditions in the starting perks and change the inventory. The number of slots is limited, the number of combinations of similar items is also limited. The first perk reduces the number of slots and the second makes them unlimited as now.

Add an enhanced healing perk that beneficially restores a little of the player's willpower (for example, for 60 magic, restore 10 willpower). Add a tentacle spell with darkness damage in the "shadow blessing" branch. The ability to combine this spell with a fireball and a water ball (opens as a fire arrow for a bow), making them brilliantly purple. All without the effect of shackling. Ideally, it is better to create two new branches in the elements section, light and darkness, but this is my humble opinion)

Add resistance perks to certain elements if the corresponding elements have already been learned. For example, if you have learned Fireball of all three levels, you get the opportunity to take the perk ?-25-30-?% resistance to fire damage. So that, for example, smoldering coals do not cause damage to the player.



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The game has elements of the succubus body, but I don't remember such minions. Maybe they will be in the future, I don't know what the author has planned.


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I also always think that as a separate faction it is a good idea, but we need to think about both factions. A wheelchair will not work because of animations, a lot of work on reworking almost all the clothes. For example, the fixing foam of the maids would be suitable, the game already has this. But what to add to the fashionistas to replace? For example, an alternative fashionista who will be mutually hated by the classic one. New shoes on a high platform for dancing (strip boots), a new dance dress and skirt. I have no new ideas yet.


There is a game logo in the main menu, click on the gag. Then during the game in the menu click on the check mark to activate the interface. There will be a filter for searching for items and characters.

In cheat mode add an item called None.
Or make him naked initially and add other faction clothes, also through a cheat.

Everything started working today

Saving stopped working, only in the tavern once. Writes: wait for the save to complete