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I understand why it’s compared to Balatro, but they’re fundamentally different. Balatro is a poker game; mine is built around chess. What’s similar is a bit of UI styling and the broad progression/risk formula. The gameplay, goals, and mechanics were designed by me. Drawing on a formula isn’t a problem—many games do and make it their own. Thanks for the feedback; it helps me improve the game

I was talking about the visuals specifically since that's one of the criteria.