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(+2)

I'll be honest, I think I made a really good decision sticking to your journey. Its absolutely insane that following what you've made for the past years or so have really shown your improvement. And its even more nuts when you've been making games through HTML instead of any game engine (unless this is different), but i digress.

So, after playing this for about 15 minutes, I can confidently say that this just had extremelyyy similar vibes to Super Auto Pets. But honestly, I think it does it slightly better in terms of the theme.

I might have to note that there isn't any biscuits involved in this game, which is fair, considering you may have taken the phrase instead of the physical object itself. But, I think what I can best say is... This game just executed super well.

Big fan of the audios, big fan of how I had to strategize what in the hell I had to do (lets forget the first 2-3 runs I did when I just ran in without anything), and big fan of just how 4 people were able to balance this all out.

It's insane to think that your team made a game that was just this great in general. Maybe I just needed to think more outside of the box myself to grant myself more ratings or at least eye appeals, but being beaten by this game will feel honorable.

I can already see a lot of potential for this to score high, so I'll contribute a bit more to its score to let it soar high!

Great work Quinten and your team. Take my stars, and a 10/10 from me!

(+2)

Thanks!

I really appreciate you following my gamedev journey through the past year <3.

10th gamejam so far, worked on 11 games, 8 games fully done in HTML and web tech, and 2 utilizing it in some way, only 1 isn't using web isw and that was a challenge xd.

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 In this one I wasn't the team lead, but I wrote the async multiplayer backend using web technology too :P And it hugely pays off playing against other familiar names!

I also worked on snail racing this jam in which there's some HTML magic too, with embedded games inside the game as a secondary mechanic.

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I'm in Jamlytics discord vc a lot of the time, so feel free to hop by if you want to talk. :D

(+1)

I can tell your comment is mostly directed at Quinten, but nevertheless, thank you so much for all the kind words! :D

(I'm the lead dev, I used Godot for this project though, I don't have Quinten's crazy coding skills to work without game engine!) (but Quinten did code the Async Multiplayer backend management just with his HTML wizardry ofc)

Both of ya'll are awesome. I know it's kinda directed at Quinten, but I hope it didn't discourage. Still got major support for ya'll for making the game!

Still really appreciate the comment, made my evening <3