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(+3)

A really nice concept, loved the endless possibility, and the idea to merge a deck builder with a memory game.
The game need however, probably some balancing, as it seems a lot unfair especially with the first levels where the boss have too much cards.

The system to turn the card, and activate them, or not, seems a little cranky times to time (Card not out of focus, or, not clear with the effect), but it was a really nice game

I really liked playing it, the crankiness of the controls beeing the only things that kept me from playing it for hours.

Keep the good work, if you finish the polish of this game, be free to @ me I would love to play a complete version.

Thanks so much for playing! 

I really appreciate your feedback, and I'd love to hear more about what you meant by the "crankiness"—it's definitely not the vibe we’re aiming for with the controls, so any insight would help us improve! 😄

To be honest, we didn’t have as much time as we’d hoped to fine-tune the balance, so I completely agree it needs some attention.

There might be some exciting updates in the future, so who knows—you might get to experience a smoother, more refined version soon! 😉

Okay, so I will try to describe the crankiness, but it's kinda difficult as it is more of a feeling that pin-point things.
- When you select two similar card, you need to over __both__ of the card to stop the focus.
- The little "delay" there is to reveal two card, and not authorize an other reveal feels "strange" (Sorry, I don't have a better description to it)
- When you have a card that reveal one other card, it's strange that it does not hide itself until you clik on an other card, on the opposition of the fact that when revealing two cards, it will hide then directly (For example, after the use of a Desired Pick) 

And there is a "feeling", where, it was not "smooth" enough to return the card. Difficult to describe it. (The problem may come from something entirely, but I cannot say for sure)

And waiting for the update then ;)