Thank you for playing! We've used Godot in the past, and it's awesome. We just wanted to try something new for this Jam. The engine doesn't have a GUI, so it's entirely code, which means doing the rendering and animation basically from scratch. It was a learning curve for sure, and we would have loved to put more time into polishing, but it was tons of fun overall. Appreciate the feedback!
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Ah I only skimmed through the game page actually and I have just noticed (unless this was just added and wasnt there before) that its made with Bevy, and I have actually tried Bevy before, made a game from a tutorial and Ill say that well as a person new to Rust and its tradeoffs, Im not sure if there are any benefits to using Bevy for simple games and especially on a deadline, its a powerful engine that will maybe keep you safe from a lot of headaches on a big project, but it takes literal ages implementing even the simplest of gameplay because of how interconnected and sterile everything has to be, like even compared to other barebones frameworks / engines like RayLib, MonoGame or Love2D etc, but yeah thats just my take
Haha, we used Bevy for this exact limitation.
It was definitely more difficult than something like Godot or even MonoGame for a jam with such limited time.
But sometimes you just need an excuse to do something stupid, and we plan on using this game to play around with the engine some more. Sometimes a small, quick project like this can turn into something more.
It's just a Game Jam, we didn't take it too seriously.