Ah I only skimmed through the game page actually and I have just noticed (unless this was just added and wasnt there before) that its made with Bevy, and I have actually tried Bevy before, made a game from a tutorial and Ill say that well as a person new to Rust and its tradeoffs, Im not sure if there are any benefits to using Bevy for simple games and especially on a deadline, its a powerful engine that will maybe keep you safe from a lot of headaches on a big project, but it takes literal ages implementing even the simplest of gameplay because of how interconnected and sterile everything has to be, like even compared to other barebones frameworks / engines like RayLib, MonoGame or Love2D etc, but yeah thats just my take
Viewing post in Dead Man's Hand jam comments
Haha, we used Bevy for this exact limitation.
It was definitely more difficult than something like Godot or even MonoGame for a jam with such limited time.
But sometimes you just need an excuse to do something stupid, and we plan on using this game to play around with the engine some more. Sometimes a small, quick project like this can turn into something more.
It's just a Game Jam, we didn't take it too seriously.