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Thanks alot! Thats a bug, its not supposed to be that fast. Its crazy fast on every device I tried it on except my own pc, so we didnt catch the bug in time.

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From what I know it most likely is an issue witth FPS. Physics mostly rely on frames, the more FPS you have the faster the physics will be, and vice versa. Maybe try locking FPS to a certain amount like 60 (I dunno how to do that on Godot though, I never used it). Hope this helps, and keep up the good work!

I used delta time so that this wouldn’t happen, and by my limited understanding I think I used it correctly. So I dont think thats the issue. Our artist upscaled all the art by 10x for reasons that even he doesnt know, so I had to speed everything up by alot and maybe somehow godot downscaled them when exporting but kept the insanely high speeds? Im just guessing though. Thanks for the input!