Very cute game- incredible job on the assets and visual direction! It all tied together so well. A lot of these games have cool mechanics, this was the first one I came across where I thought "ok ok I gotta make it to the end". Having a day countdown is really nice. I first saw the skull/enemy timer on round 4 and went "OMG I HAVE 20 SECONDS UNTIL I DIE THIS ROUND?!" and that was a fun little time pressure. I thought it was switching it up from enemies. Reached the end and unfortunately my dog died :( I think it's probably because I didn't get enough gems? I wasn't sure, but that sole narrative providing enough incentive to keep going out into the world was a great choice.
I wanted to leave some feedback, hopefully that is OK. It comes from a place of good faith, and I think that for a game jam game this was really awesome! And my thoughts are meant to be a reflection of me getting into the game, not of misc criticism. Anyway:
- Sometimes I dropped treasure, and then I picked up another gem and the number went from 0 -> previous_treasure+1. Only the first time on a level though? Not sure if it affected the code
- 10 rounds of the same thing felt like a lot. More enemy pressure toward the end definitely felt like it worked out well.
- I thought I had a genius idea of collecting treasure as I went right, dropping it, then collecting it on the way back, but you cannot pick up dropped treasure. Could be design choice, unsure, just the initial thought I had when I dropped. Also didn't think I'd drop my whole bag but that makes sense.

Bro please I just wanna save my dog