Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very cute game- incredible job on the assets and visual direction! It all tied together so well. A lot of these games have cool mechanics, this was the first one I came across where I thought "ok ok I gotta make it to the end". Having a day countdown is really nice. I first saw the skull/enemy timer on round 4 and went "OMG I HAVE 20 SECONDS UNTIL I DIE THIS ROUND?!" and that was a fun little time pressure. I thought it was switching it up from enemies. Reached the end and unfortunately my dog died :( I think it's probably because I didn't get enough gems? I wasn't sure, but that sole narrative providing enough incentive to keep going out into the world was a great choice.

I wanted to leave some feedback, hopefully that is OK. It comes from a place of good faith, and I think that for a game jam game this was really awesome! And my thoughts are meant to be a reflection of me getting into the game, not of misc criticism. Anyway:

  • Sometimes I dropped treasure, and then I picked up another gem and the number went from 0 -> previous_treasure+1. Only the first time on a level though? Not sure if it affected the code
  • 10 rounds of the same thing felt like a lot. More enemy pressure toward the end definitely felt like it worked out well.
  • I thought I had a genius idea of collecting treasure as I went right, dropping it, then collecting it on the way back, but you cannot pick up dropped treasure. Could be design choice, unsure, just the initial thought I had when I dropped. Also didn't think I'd drop my whole bag but that makes sense.

Bro please I just wanna save my dog 

thanks for the kind feedback! good catch on the bug with dropping treasure reappearing. I did replicate it once and it's gone seemingly after my latest round of bug fixes, hopefully... the way to win the game is to actually grab the potion and return all the way back to base the same run without dying. given that is the point of the game, we need to figure out how to make that more clear!!