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(+1)

Really neat mechanic, I might be stealing it in future! Soundtrack is very cool, although it kinda breaks when i switch tabs but it is probably just unity issue. 

I can't win though... From my calculations the expected losses are the same when you spread over 1-3 cells, so things that matter are a) maximising passed challenges and b) whether it is a good idea to not use some dice (i guess not, because  you lose money you paid for them while crab gains more damage). Any tips? :)

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Thank you, and go ahead take it :) I noticed the audio thing too. We use FMOD + Unity so something in there I guess. I'll have to try some stuff.

As for balancing it's a tricky one. I usually invest in gold & defense early, using attack to go for challenges that seem doable, and then building up for a big attack with one or more attack mult tokens and praying to lady fortune that the crab doesn't take it away. I dont win every time, but I have bested the crab.

There's a feature we don't explain properly where you get 2x the current round in gold just before you enter the shop - so 14 gold on round 7 - so it's not just the crab that powers up as you go.

Anyway, thanks for the feedback! I'm pretty happy with how we used our time during the week, but maybe balancing is the thing that could have used more attention 😅

PS. The following (real life) items help: Rabbit's foot, horseshoe, four leaf clover

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Thanks for such full reply! Yup, it makes total sense to not spend attack early (and defence too if you have more then current crab attack). 

I'll gather my lucky totems and try it tomorrow, haha

UPD: The mighty crab has fallen! My main strategy was to 1) survive a first few rounds 2) use temp shields from the store as defence Because 10 shields cost 9 coins, and you gain +2 coins every round, you can indefinitely mitigate crab's +2 damage, while having profits from gold dice for yourself.