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(+1)

Greg gettin shot is what I needed in my life ❤️

Anyways I didn't really understand the "gain another turn" part of the polarity switcher. A lot of times I also felt like the turn should have lasted longer (?). I'm genuinely confused about many of the mechanics of this game since they aren't explained well enough, even with the descriptions.

Some sort of a puzzle based tutorial would be very helpful if you end up expanding on the idea in the future, or planning on making a similar game.

Not really knowing the turn order or the exact cards of Greg, the game genuinely felt like gambling. In my winning attempt I pretty much just spammed anything with damage in the description and that made me win.

I definitely see the vision in the game and I'd love to see you expand on it a bit more post-jam!
The game just needs better onboarding and it'll be epic.

(+1)

Perfectly valid criticism, as it stands, there's very little I can do to improve it, but if I ever remake the game (probably would need to remake from the ground-up), I'll definitely try to account for all these things!