Thanks a ton for the detailed review! I really like the marketing slogan as well, it’s catchy and intriguing!
I’m still figuring out where to take the game next, so hearing what parts you enjoyed is super helpful. The failure as progress idea came naturally, since I’m planning to expand it into a larger rogue-lite with varying outcomes depending on your playstyle.
That said, I’ll need to see how the balance works in a TD style setup, especially so players with different skill levels can achieve different outcomes.
Glad you liked the personalized prophecy as well, that’s one of my favourite parts in the game! And haha, the unit button spamming is definitely a fair strategy XD