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"The deeper you go, the more of yourself you lose."

Now that is good marketing copy right there. I knew I had to try this game when I saw that.

I liked watching the little guys run around on their own, and unlocking the king and realizing I could join the fight was a thrilling moment.

The concept is strange. Getting rewarded for "failure" isn't something I've seen in a lot of games. Roguelites do use this structure, where the game gets easier every time you lose a run as you unlock better stuff, but this is the only game I've played where you can't just beat it on your first try if you're good enough---you MUST fail before you can win.

I was spamming my unit buttons to make sure that my max soldier number was always topped off. Not sure if that was intended, but I felt it was the optimal strategy :p

Overall, an interesting twist on tower defense, with a lot of care and detail put in. I didn't even realize until I read the page description that my prophecy was personalized. Nice touch!

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Thanks a ton for the detailed review! I really like the marketing slogan as well, it’s catchy and intriguing!

I’m still figuring out where to take the game next, so hearing what parts you enjoyed is super helpful. The failure as progress idea came naturally, since I’m planning to expand it into a larger rogue-lite with varying outcomes depending on your playstyle.

That said, I’ll need to see how the balance works in a TD style setup, especially so players with different skill levels can achieve different outcomes.

Glad you liked the personalized prophecy as well, that’s one of my favourite parts in the game! And haha, the unit button spamming is definitely a fair strategy XD