"The deeper you go, the more of yourself you lose."
Now that is good marketing copy right there. I knew I had to try this game when I saw that.
I liked watching the little guys run around on their own, and unlocking the king and realizing I could join the fight was a thrilling moment.
The concept is strange. Getting rewarded for "failure" isn't something I've seen in a lot of games. Roguelites do use this structure, where the game gets easier every time you lose a run as you unlock better stuff, but this is the only game I've played where you can't just beat it on your first try if you're good enough---you MUST fail before you can win.
I was spamming my unit buttons to make sure that my max soldier number was always topped off. Not sure if that was intended, but I felt it was the optimal strategy :p
Overall, an interesting twist on tower defense, with a lot of care and detail put in. I didn't even realize until I read the page description that my prophecy was personalized. Nice touch!