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(+2)

I played this game for WAY too long. I absolutely love incremental games. The gameplay was incredible and it was fun to just play and upgrade. The upgrade unlocks felt a little poorly paced. I felt like at one point, I got tons of new things all at the same time, and then I was completely unable to get big unlocks until I could regularly iron and copper. 

I also didn't quite understand how it tied to the theme. I never felt like I was risking much, and it didn't feel like there was much benefit to staying any longer in a run than I needed for the next upgrade. 

Thank you so much for your love and support. The issues you mentioned are absolutely correct. After completing the development, I noticed these problems myself during testing. Occasionally, too many upgrades were unlocked after a single return, which is quite different from my original design of unlocking one or two upgrades each time. Regarding the risk aspect, my design intended for the risks to increase the further out you go, with rarer minerals to match. Unfortunately, the monster difficulty didn’t keep up with the player’s firepower improvements. I really appreciate your feedback, as it’s incredibly helpful for refining the direction of future development