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Thank you so much for your love and support. The issues you mentioned are absolutely correct. After completing the development, I noticed these problems myself during testing. Occasionally, too many upgrades were unlocked after a single return, which is quite different from my original design of unlocking one or two upgrades each time. Regarding the risk aspect, my design intended for the risks to increase the further out you go, with rarer minerals to match. Unfortunately, the monster difficulty didn’t keep up with the player’s firepower improvements. I really appreciate your feedback, as it’s incredibly helpful for refining the direction of future development