Thank you AISoKnown,
allright then i will at some QoL next :) I can fully understand if it "hinders the gameplay" and make players wanting to quit.
- adding the game stage of course is pretty simple
- The trajectory is a bit difficult "since if i always plot the full path" certain levels might become too easy... but maybe i can show the "first ballon hit or somerhing" ... the problem are for example wind bombs... that "alter the location of tiles" so you can't really see what a circular "tile" would hit now... and ballons can move out of the way etc. and the movement of a circular piece depends on what it hits.
- yeah i agree it can be annoying to always have to replace all tiles (so far you need all the weapons) (maybe i will add a small "weapon testing ground" so you can test out the action of newly aquired pieces live) (so far every level is meant to "need all the weapons" (it's not easy to offer too many weapons and still make a level interesting... since weapons are quite powerful) but maybe this changes over time)
- yeah some sounds are easy to add
Regarding the balloon movement "normally if a ballon enters the edge of the board" a game over should be triggered - (since in the very first version, there was no difference between weapon fields vs balloon fields) the game over triggers when a ballon would leave the "edge of the board... but i agree" it should trigger one step earlier ... when a balloon just enters a "weapon placement field".
So thanks again... this is quite helpful - really apreciate your feedback!