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(+1)

Aaaw, man... :/ I was awaiting the third part but after trying it out for a bit I'm sadly disappointed. No idea what happened here, but part 3 lacks all the bling the previous 2 parts had.

Without the cool flashing effects it's just not the same, it's what made it stand out. Remove that and you have just an average invaders game.

Sorry if this game has disappointed you. I wanted to try and give it an old retro arcade feeling, so a parallax star field was made to make the invaders much easier to see. There are flashing effects in the game, but that is only when you carry a smart bomb on the level you pick it up - and activate it by pulling the joystick down.
I made this game as part of a game coding tutorial/feature for Scene World. The idea was to try and make things as simple where possible, but still keep the power element features inside.

(+1)

Ah, ok. I should have read the description more - it's an ok game but not as great as eg part 2 was.

I think without the strobe effects it lacks some cool. Thx anyway I'll try it again a few more times.