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(1 edit) (+1)

I really love this idea! The difficulty level is pretty high from the get-go, especially since there isn't any audio or visual feedback for when you're entering combos (like highlighting the directional arrow you're currently at in the combo, and a sound effect for if you press the correct or incorrect button) but the idea of having to rhythmically enter spells is  while blocking incoming attacks is great. Also, good interpretation of the theme! I could see this working super well with more features and polish.

(+1)

Thanks so much for the review. To be honest we were worried that we didn't do enough for the theme, but your comment does alleviate that fear.

Also i definetly agree about the visual feedback for combos (and to be honest most input other than spell selection) but with this being our first game adding any feature was an uphill battle. however, we do want to continue with this project and will listen to your feedback