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(+1)

Very interesting take on a one-player gambling card game!  Here are my notes as I played through the game

  • The intro text and tutorial are very long.  It might be better to not explain all the mechanics at the start so the player can get into the action sooner.
  • If I pickup a card I can't place it back into the same location with left click.
  • It's hard to tell the different multiply cards apart, maybe special artwork that shows their amount too
  • It would be nice to have click and drag as an option for cards too
  • After the post game upgrade screen, clicking on the [Click to continue] text box doesn't always continue.  Sometimes only part of it works, other times the whole box can't be clicked on.
  • An option to see the cards in your deck would be nice
  • Is the amount on each card random every time it's drawn?  I thought it would be constant.  I'm not sure the best way of communicating that, I found out when I got an offer for a rare multiplier card
  • I usually ended up risking all my cards on the first "risk it" and then just clicked risk it twice more after that.  Buying cards for crumbs seems inefficient since I want to save those for upgrades.

I did make it to the end, I had 24 biscuits left and 40 ish crumbs.  It was an interesting challenge to try and find the optimal strategy.  I really liked the upgrades, they seemed helpful and well thought out.  Thanks for making a fun game!

(1 edit)

thank you so much for your feedback! most of your points i had written in my document already but i ended up not having enough time to imrpove, which teaches me i should prioritise making the existing features function before implementing new mechanics haha

the amounts are indeed random. i think i struggled a bit with the description of the cards, which left some aspects underexplained (in part due to me being your own tester i guess haha)

the other point you raise (such as the "risk it" function comment) really helped me understand some of the issues with the game as is. I really loved working on this, and if i ever do decide to make it into a full game these comments will be my first go to :).

Thanks and take care!