Fun game, lovely pixel style. Huge lore and complex systems to be played with for upgrading your character.
My main feedback would be that I personally would like to be lead into the game at a more gradual pace.
I chose tutorial and access to all of the pause HUD menu from early on feels a little daunting.
In a similar vein the main hub world has lots of characters, shops, areas and information.
I would recommend a lot more gated access at the beginning of the game.
Maybe just the weapon shop, less characters around.
Get the weapon, get into the first battles.
Back to the hub, access healing, open a new shop etc etc.
But that might just be me though, others might like all the complexity and world on offer straight away.
Here's a list of my other thoughts of the current demo:
* Itching to get to the action but the hub world is massive and I struggled to find the weapon shop.
* The extensive HUD is super comlicated for a new user.
* So many characters with storys standing around - hard to take in all this information.#
* I wanted to find the guy who had zapped me and give them a lesson, but the hub has me feeling a bit lost.
* Was sometimes hard to distiinguish a wall from a walkable floor. Maybe an outline around non nav blocks would help?
* A lot of dialogue to get through, not all was skippable and some early tutorial dialogue timed out too, rather than waited for me to read it and press A (recommend consistency here). However I liked how the story was told and the characters seem to have charm and a back story which was great.
* Running around the hub world didn't show my stamina bar.
* Forced to play in a small window rather than the whole screen on my pc. I would choose full screen but it would window size back to original.
* Found it a little confusing after a battle that upon walking up the screen to exit a battle, I ended up at the bottom of the hub world again.
* During combat if the blob enemy gets close to you, you can't hit it with your knife. It wasn't entirely satifying running from the enemy and not being able to strike them. (I was playing on controller btw) My strike went out ahead of me, whilst the enemies were behind me.
Any way great job so far, nice one.