I really like your game! I tested both v01 and v02. You should polish the mechanics for some inconsistency. Whenever you select two symbols, still holding, the hunger-bar stops decreasing. In that moment, when you select more symbols (extend the slime), still holding A, the hunger-bar increases with a certain amount, which will be transferred upon releasing the buttons (symbols get munched). The entire munching animation (including the filling-up with new symbols) slows down your cursor. Now comes the inconsistency: sometimes the selection (holding) is not registered by the muncher, so the hunger-bar keeps decreasing. In that case, even if your selected symbols disappear and the set gets filled-up, your muncher don't do the muncher animation and the hunger-bar doesn't increase. In this scenario, the cursor doesn't slow down during the fill-up, so the previously mentioned lag is likely a result from the munching animation. These seems like tiny details, but I think that this affects significantly the game play.
Hi, thanks for your feedback!
I will look into the delay, munching shouldn't delay cursor moving too much, but when a lot of tiles on the board get updated it can.
Note that you do not refill the "stomach" / fullness bar when you eat a color Huey doesn't want. So for example, if you've completed blue already and you feed Huey blue, your bar won't get filled up. Hope that that explains it!