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I really like your game! I tested both v01 and v02. You should polish the mechanics for some inconsistency. Whenever you select two symbols, still holding, the hunger-bar stops decreasing. In that moment, when you select more symbols (extend the slime), still holding A, the hunger-bar increases with a certain amount, which will be transferred upon releasing the buttons (symbols get munched). The entire munching animation (including the filling-up with new symbols) slows down your cursor. Now comes the inconsistency: sometimes the selection (holding) is not registered by the muncher, so the hunger-bar keeps decreasing. In that case, even if your selected symbols disappear and the set gets filled-up, your muncher don't do the muncher animation and the hunger-bar doesn't increase. In this scenario, the cursor doesn't slow down during the fill-up, so the previously mentioned lag is likely a result from the munching animation. These seems like tiny details, but I think that this affects significantly the game play.

(3 edits) (+1)

Hi, thanks for your feedback!
I will look into the delay, munching shouldn't delay cursor moving too much, but when a lot of tiles on the board get updated it can.
Note that you do not refill the "stomach" / fullness bar when you eat a color Huey doesn't want. So for example, if you've completed blue already and you feed Huey blue, your bar won't get filled up. Hope that that explains it!

Thank you for clarifying! I'll check it out :)