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Exus1

86
Posts
5
Followers
62
Following
A member registered May 06, 2024

Recent community posts

I almost lost my mind, because I couldn't solve level 4. Happy to see the fix :D

The save feature makes life easier! Thank you for that! :D

Finally! :D

Wow, this game is so fun and polished! I really like that you hearts can recover but once all your plants are gone it's over.
I also like the art style and of course the music is excellent. Great game!!

Wow, I hope you will solve the trouble with Nintendo soon

I confirm that the original cartridge from BitmapSoft can be re-flashed with GBxCart RW v1.4c Pro with the firmware R42+L14 (2025-05-23T10:18:04+01:00) using the software FlashGBX v4.4

Nice progression! It's the first time I see a developer offering two different modes for saving the game. Well done!

This game is so polished, beautiful design, excellent music, so much fun :D

Thank you so much for the game FAQ! I was so stuck in the 3rd world, tried it over 6 months several times and never came across this one puzzle. Having your solution will get me further in the story, but being unable to solve it is a shame I'll have to live with

Cute and fun game :D in the last level I unlocked the gate with only 2 keys instead of 3 and got an audio bug (unlock sound) while pushing the last block.  This game is so wholesome, love it ^^

Wow, this is really good and makes fun :D

Thank you for clarifying! I'll check it out :)

Congratulations for the physical release! I'm so exited :D

I really like your game! I tested both v01 and v02. You should polish the mechanics for some inconsistency. Whenever you select two symbols, still holding, the hunger-bar stops decreasing. In that moment, when you select more symbols (extend the slime), still holding A, the hunger-bar increases with a certain amount, which will be transferred upon releasing the buttons (symbols get munched). The entire munching animation (including the filling-up with new symbols) slows down your cursor. Now comes the inconsistency: sometimes the selection (holding) is not registered by the muncher, so the hunger-bar keeps decreasing. In that case, even if your selected symbols disappear and the set gets filled-up, your muncher don't do the muncher animation and the hunger-bar doesn't increase. In this scenario, the cursor doesn't slow down during the fill-up, so the previously mentioned lag is likely a result from the munching animation. These seems like tiny details, but I think that this affects significantly the game play.

Finally! Now I have the cartridge and can experience the full game. The game is sooo good! I love the style, the pixelart, the fights, the music, the characters and the dialogues. At one point I had The Messenger flashbacks. I absolutely love the game! Well done!

cool game!

wow, this game is soo good! I like the style and the puzzles. The animation is well done! The game is actually longer than I expected, since figuring out everything yourself takes a while (I love this kind of games).

I just got an email that you will release your game via modretro! Congratulations!  I'm so excited!

^_^

The new backgrounds are looking soo good :D I also liked your backgrounds before tho

The visuals while driving are peak! Well done

Das ist saugeil! Well done! Nice graphics and smooth movements. Can't wait for the next updates :D

The sound and music is really relaxing, perfect for this puzzle game. I'm not done yet but that's the exciting part of the game! Well done!

Finally! :D

I like the colours and details! Really cool so far!

I love your game so much! The music is excellent! It has awesome vibes and incredible detail. The game looks amazing: bright and colorful, with great level design and handling, and high replayability. I'm having so much fun! :D

I just have a question about level 10. When you're on the middle platform, you hear the sound of collecting a diamond and the counter also increases, but you don't see this diamond. Is that intended?

Nice drawings :)

I really hoped for a physical release, but there weren’t enough of us >.< Maybe someday in the future. Thank you for the full digital release, I’m going to have so much fun! ^^

Just finished the demo, it's already so huge! I'm so excited for final release! :D

Nice! I'm really excited :D

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The controls feel soo good! I'm curious, did you use the actual sprite from "Fall from Space" by Joel J Games? It popped up briefly, so I guess you're referencing his game

Edit: I played the version a few minutes right before you updated to v5 xD Now you're stating the reference and made some nice additions / changes. The shortcut achievment is really rewarding :)

Cool game but I took me way too long to figure out how to start the game (I didn't expect a kind of mouse curser) and how to continue after dying (you have to move the curser over a certain level in the overview, right?).

Nice! :D

Cool game, graphics and sound! Are you planning a full release?

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I'm a fan of this game series :D

I like there fast pacing platformer games!

I like the style and the game overall :) I enjoyed it really much

Wow that's pretty funny xD cool game!

I'm amazed at how you use only 3x3 px to display numbers and letters :O