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Exus1

75
Posts
4
Followers
54
Following
A member registered May 06, 2024

Recent community posts

Thank you for clarifying! I'll check it out :)

Congratulations for the physical release! I'm so exited :D

I really like your game! I tested both v01 and v02. You should polish the mechanics for some inconsistency. Whenever you select two symbols, still holding, the hunger-bar stops decreasing. In that moment, when you select more symbols (extend the slime), still holding A, the hunger-bar increases with a certain amount, which will be transferred upon releasing the buttons (symbols get munched). The entire munching animation (including the filling-up with new symbols) slows down your cursor. Now comes the inconsistency: sometimes the selection (holding) is not registered by the muncher, so the hunger-bar keeps decreasing. In that case, even if your selected symbols disappear and the set gets filled-up, your muncher don't do the muncher animation and the hunger-bar doesn't increase. In this scenario, the cursor doesn't slow down during the fill-up, so the previously mentioned lag is likely a result from the munching animation. These seems like tiny details, but I think that this affects significantly the game play.

Finally! Now I have the cartridge and can experience the full game. The game is sooo good! I love the style, the pixelart, the fights, the music, the characters and the dialogues. At one point I had The Messenger flashbacks. I absolutely love the game! Well done!

cool game!

wow, this game is soo good! I like the style and the puzzles. The animation is well done! The game is actually longer than I expected, since figuring out everything yourself takes a while (I love this kind of games).

I just got an email that you will release your game via modretro! Congratulations!  I'm so excited!

^_^

The new backgrounds are looking soo good :D I also liked your backgrounds before tho

The visuals while driving are peak! Well done

Nice game! Only a few seconds for each level, that's rough :D need some practising.

Das ist saugeil! Well done! Nice graphics and smooth movements. Can't wait for the next updates :D

The sound and music is really relaxing, perfect for this puzzle game. I'm not done yet but that's the exciting part of the game! Well done!

Finally! :D

I like the colours and details! Really cool so far!

I love your game so much! The music is excellent! It has awesome vibes and incredible detail. The game looks amazing: bright and colorful, with great level design and handling, and high replayability. I'm having so much fun! :D

I just have a question about level 10. When you're on the middle platform, you hear the sound of collecting a diamond and the counter also increases, but you don't see this diamond. Is that intended?

Nice drawings :)

I really hoped for a physical release, but there weren’t enough of us >.< Maybe someday in the future. Thank you for the full digital release, I’m going to have so much fun! ^^

Just finished the demo, it's already so huge! I'm so excited for final release! :D

Nice! I'm really excited :D

(1 edit)

The controls feel soo good! I'm curious, did you use the actual sprite from "Fall from Space" by Joel J Games? It popped up briefly, so I guess you're referencing his game

Edit: I played the version a few minutes right before you updated to v5 xD Now you're stating the reference and made some nice additions / changes. The shortcut achievment is really rewarding :)

Cool game but I took me way too long to figure out how to start the game (I didn't expect a kind of mouse curser) and how to continue after dying (you have to move the curser over a certain level in the overview, right?).

Nice! :D

Cool game, graphics and sound! Are you planning a full release?

I like the style and the game overall :) I enjoyed it really much

Wow that's pretty funny xD cool game!

I'm amazed at how you use only 3x3 px to display numbers and letters :O

I sent an email asking for the current state and got the reply (4 Feb 2025) that they are assembling collector editions right now in the announced order not only for Goodboy Galaxy, and that they can't provide a detailed timeframe. I'm fine with that because I was afraid that they forgot us.

I got the physical game—finally! I've been waiting for this for so long. Congratulations on the release! I absolutely love the illustrations on the box and in the manual. About a year ago, I played the demo, and now I’m so excited to dive into the full game! :D

Also, I made an unboxing video for those who are interested:


Same here. I ordered in April 2024 the same edition and nothing happened since.

Thank you :D

I beat the geame on easy mode but can't find the boss rush mode. Any idea? I made a video here:

The art overhaul is a really interesting evolution of the game’s visuals. The new look for the first level feels fresh and stands out with its changes, while the second level really caught my eye with how well it blends the new polish with the familiar elements I loved in the original. I still love your original style, it has such a unique charm! :)

The second extra level is a lot of fun, and I’m enjoying experimenting with the new mechanics. It’s exciting to see how the levels keep evolving. I am really hyped for the boss rush mode as well, can’t wait to unlock it :D

Your passion for this project shines through in every update. Amazing work!

Does it mean that you won't update/continue/finalize the game for gameboy but for steam instead?

Just played the beta_005, no issues anymore. I'm excited for the full release :)

The songs are such bangers :D I like how you managed the controls at the outside corners. Overall feels so good :)

The new dlc level is soo cool! I love the details of the apes and monkeys, the music and how the apes are swinging to the rhythm! I had really fun with the sliding sections and the boss fights. But the most impressive thing is how you managed to make these tiny monkeys with only a few pixels to look and behave like actual monkeys. Excellent!