v031 (just released) contains some additional fixes on the Hi-score screen too. Thanks for everyone on Discord and the product page reporting this.
Niels de Rijk
Creator of
Recent community posts
Thanks so much for this detailed feedback!
- In an upcoming patch, the fullness meter will be temporarily frozen until the board is fully updated.
- I will also make it possible to start selecting another slot while the board is still updating (creating will still be locked though, as the situation on the board might change).
- A cancel / back out option is definitely a good idea, however, I don't want to make it too complex either (pressing other buttons while still holding A feels off). So maybe retracting your slime/going back one step could work. This also gives you the ability to correct mistakes when your slimes are long!
Again, thanks a lot for thinking along. Keep at it to reach that first spot!
Hi, thanks for your feedback!
I will look into the delay, munching shouldn't delay cursor moving too much, but when a lot of tiles on the board get updated it can.
Note that you do not refill the "stomach" / fullness bar when you eat a color Huey doesn't want. So for example, if you've completed blue already and you feed Huey blue, your bar won't get filled up. Hope that that explains it!
Amazing plugin. This makes creating platform games in GB Studio much more pleasant and interesting. Thank you!
One request. I would love to see non-player sprites (e.g. an enemy or key) walk or stand on moving platforms. Is there a chance collision will get added in the future for Actors other than the Player? Or is this completely out of scope?


