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Niels de Rijk

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A member registered Jul 24, 2022 · View creator page →

Creator of

Recent community posts

v031 (just released) contains some additional fixes on the Hi-score screen too. Thanks for everyone on Discord and the product page reporting this.

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Congrats, you beat the game Chris! 😂

I will look into 5-digit scores, shouldn’t be too hard to implement I think. Just need a second variable. Will include in an upcoming patch!

Also thinking of increasing the preset scores maybe? :-)

Thanks Nico, really cool to see the game being played on YouTube! Will definitely keep you updated.

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Can you send that picture to me (Bluesky, Twitter or FB)? I cannot see it. On my end, the "No moves" works as intended.

There already is a screen like that. Are you sure you had no moves left? ;-)

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Thanks so much for this detailed feedback! 

  • In an upcoming patch, the fullness meter will be temporarily frozen until the board is fully updated.
  • I will also make it possible to start selecting another slot while the board is still updating (creating will still be locked though, as the situation on the board might change).
  • A cancel / back out option is definitely a good idea, however, I don't want to make it too complex either (pressing other buttons while still holding A feels off). So maybe retracting your slime/going back one step could work. This also gives you the ability to correct mistakes when your slimes are long!

Again, thanks a lot for thinking along. Keep at it to reach that first spot!

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Hi, thanks for your feedback!
I will look into the delay, munching shouldn't delay cursor moving too much, but when a lot of tiles on the board get updated it can.
Note that you do not refill the "stomach" / fullness bar when you eat a color Huey doesn't want. So for example, if you've completed blue already and you feed Huey blue, your bar won't get filled up. Hope that that explains it!

Thank you, that really means a lot to hear! The feedback on the demo is super motivating for me to push through and finish the full game. :-)

Thanks so much! I’ve already planned a Quest Mode, new themes and fresh music. If the demo is well-received, I might even do a Kickstarter. Definitely look out for updates in the future!

That's a great idea. I've embedded the file just now.

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With this plugin you can change the attribute flags of your tiles, meaning you can update their color palette, priority (draw above / under actors) or flip them (both horizontally and vertically). Super useful if you want to save on tiles (or sprites)!

 No worries. Thanks for the update!

purchase is named shop_purchase in the vgm folder so I found that one!
But not computer_connect

Some SFX, like computer_connect and purchase, seem to be missing in the vgm folder. Is this intentional?

Bought it. Thanks BS!

Very nice! :)
Will you also sell the sound effects separately? Currently don't need Adventure Music, but I do need SFX!

Arc movement on Projectiles is exactly what I need! Thanks for making these.

This is how it could look! Perhaps you can build in a safety condition (if palette ID > 7, then palette ID = 0).

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Amazing! Thanks for creating this plugin.

Would it possible to use variables for the palette ID (instead of fixed values in the buttons)? That would add some extra flexibility.

Can I play this on a Game Boy Color / Analogue Pocket?

Finally, I am looking forward playing this.
Does the .cia file for 3DS support stereoscopic 3D?

How can I play this on my Miyoo Mini Plus (Linux based)?

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Hmmm too bad. I got pretty close to a workaround with conditional movement & identical movement speeds, but it is still buggy... probably need to go back to the drawing board. Thanks for the answer though!

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Amazing plugin. This makes creating platform games in GB Studio much more pleasant and interesting. Thank you!

One request. I would love to see non-player sprites (e.g. an enemy or key) walk or stand on moving platforms. Is there a chance collision will get added in the future for Actors other than the Player? Or is this completely out of scope?

If you want people to play this on their Analogue Pocket (without installing a GB core), please consider providing the game in a .pocket file format. 

Nope, I can only hear sound from 1 speaker  (right channel). Tested this on my MacBook (internal & external speakers) and Analogue Pocket (both portable & docked). All other GBC games give sound on stereo channels.

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Also couldn't help noticing the sound of the game only comes out of my right speaker... Is this intentional or a bug? (I am playing the free version)

Wow, I like the unique style! What are the exact differences between the free and paid versions? I think more people will consider buying  this game if you make this more clear.

Also interested in buying the full game / ROM, but it’s not here :(

What a gem! Would pay for this if I could play on Analogue Pocket.

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Powa! is looking great, but I would like to play this on my Analogue Pocket. Are you planning on offering a Pocket file version as well?

Also, it is not really clear what is included in the Megapack. Is it the full version GBC file or is the game still in development? What else is in there?