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(+1)

Any plans on limiting a player's ability to sprint away from danger? I like the fantasy of getting chased down, and its pretty much a free escape unless you accidentally run towards more danger with the game's current design. 

I think a stamina meter could work if implemented correctly, but it isn't perfect. There is the potential issue of a stamina system making  cross-map exploration feel worse, but if you made it so that the player's stamina limit increases via cuddling with wildlife and climbing mountains to activate beacons, it would essentially be a temporary nerf that only reduces early game rates of exploration, and may actually have the benefit of making the world feel bigger and more immersive. You could also make it so that if a predator has spotted and is chasing you, you get a "panic" debuff that makes you burn through stamina faster, so that the stamina system could be generous enough not to overly impact world traversal, while fulfilling its purpose of making predators more intimidating. I do like that this proposed system would essentially balance itself, since a player having difficulty escaping danger would increase their max stamina faster by failing to escape.

I am quite aware that I have a bias towards horror games and games with high difficulty, so I don't know if any of this would even fit your vision for the game, and I'm not trying to tell you what to do, but I figured I'd bring it up for conversation. It could always be a toggle-able feature, but at the same time, putting that much work into a feature that people might just ignore wouldn't be the best use of design time overall.

Curious what everyone thinks.

I like the ability to run away whenever I want to. Freedom is king. I do acknowledge that consequence brings "realism" to the game, but I've definitely already been jumped one too many times when I first started and lost some S tier photos.

Maybe you're just too good at running away from the beginning?

Maybe a 'Max Running Speed' limiter slide in the settings, so that people can dial-in their difficulty?

(+1)

Maybe even simply a difficulty meter. Something like "explorer mode" where everything is as is. And something like "prey mode" where you have stamina, get hunted longer, maybe they're even faster, detect you easier etc

(+3)

I'll be completely honest with you. You're playing the first region of the game, it isn't supposed to be hard. For example. The cheetah. A possible planned predator for the desert/wasteland area. Her traits include being fast as fuck boi, but only being triggered to chase you if you run from her after she spots you.

All of this will come after we have our lifestyle director built, which is a universal AI handling tool to manage a couple of hundred AI spawning on the map at once (right now we have 8-10 AI spawning and recycling them), along with a per species uniqueness to them. Like roaming in packs, or being kinda dull during sunny days.

Later areas will also have a lot of hazards that are very difficult to spot, and some that require a trap, then a predator to come along and finish the job. Think spider web or something like that (not saying we will have spiders but you get the idea).

But yeah, the plains, thats ezmode to help flow new users into the world and game systems.

(+2)

Thanks for the response!